Typicality: | 0.559 |
Saliency: | 0.639 |
by manipulating the buyers | 10 | manner |
on a project | 8 | location |
regardless of | 7 | other |
developer → make → profit | 93 |
developer → turn → profit | 23 |
developer → earn → profit | 7 |
developer → see → profit | 6 |
developer → reap → profit | 5 |
developer → generate → profit | 4 |
developer → realize → profit | 3 |
developer → gain → profit | 3 |
negative | neutral | positive |
0.236 | 0.517 | 0.247 |
Raw frequency | 144 |
Normalized frequency | 0.639 |
Modifier score | 0.613 |
Perplexity | 36.459 |