| Typicality: | 0.559 |
| Saliency: | 0.639 |
| by manipulating the buyers | 10 | manner |
| on a project | 8 | location |
| regardless of | 7 | other |
| developer → make → profit | 93 |
| developer → turn → profit | 23 |
| developer → earn → profit | 7 |
| developer → see → profit | 6 |
| developer → reap → profit | 5 |
| developer → generate → profit | 4 |
| developer → realize → profit | 3 |
| developer → gain → profit | 3 |
| negative | neutral | positive |
| 0.236 | 0.517 | 0.247 |
| Raw frequency | 144 |
| Normalized frequency | 0.639 |
| Modifier score | 0.613 |
| Perplexity | 36.459 |