Typicality: | 0.628 |
Saliency: | 0.711 |
to obtain it | 11 | purpose |
really | 6 | degree |
on a product | 6 | transitive-object |
developer → spend → time | 217 |
developer → spend making → time | 3 |
developer → spend creating → time | 3 |
negative | neutral | positive |
0.236 | 0.442 | 0.322 |
Raw frequency | 223 |
Normalized frequency | 0.711 |
Modifier score | 0.729 |
Perplexity | 104.035 |