Typicality: | 0.451 |
Saliency: | 0.447 |
in the fairness of the games | 11 | other |
in the system | 6 | location |
to get planning | 4 | purpose |
developer → have → confidence | 30 |
developer → have → the confidence | 12 |
developer → have → enough confidence | 3 |
negative | neutral | positive |
0.054 | 0.434 | 0.512 |
Raw frequency | 45 |
Normalized frequency | 0.447 |
Modifier score | 0.800 |
Perplexity | 125.893 |