Typicality: | 0.362 |
Saliency: | 0.468 |
in order to grab market share | 10 | purpose |
very | 4 | degree |
at the same time | 3 | temporal |
developer → be → innovative | 37 |
developer → be → more innovative | 8 |
developer → become → more innovative | 3 |
developer → become → innovative | 3 |
negative | neutral | positive |
0.021 | 0.283 | 0.695 |
Raw frequency | 51 |
Normalized frequency | 0.468 |
Modifier score | 0.500 |
Perplexity | 56.186 |