Typicality: | 0.347 |
Saliency: | 0.432 |
with the responsiveness in mind | 7 | cause |
in a game like doom | 5 | location |
a bit more | 4 | degree |
developer → be → more creative | 22 |
developer → get → more creative | 13 |
developer → become → more creative | 6 |
negative | neutral | positive |
0.032 | 0.371 | 0.597 |
Raw frequency | 41 |
Normalized frequency | 0.432 |
Modifier score | 0.500 |
Perplexity | 23.898 |