| Typicality: | 0.347 |
| Saliency: | 0.432 |
| with the responsiveness in mind | 7 | cause |
| in a game like doom | 5 | location |
| a bit more | 4 | degree |
| developer → be → more creative | 22 |
| developer → get → more creative | 13 |
| developer → become → more creative | 6 |
| negative | neutral | positive |
| 0.032 | 0.371 | 0.597 |
| Raw frequency | 41 |
| Normalized frequency | 0.432 |
| Modifier score | 0.500 |
| Perplexity | 23.898 |