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dialogue
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CapableOf
→
aim to solve card-ordering game
Typicality:
0.250
Saliency:
0.000
Facets
0
No facets.
Open triples
1
dialogue → aim to solve → card-ordering game
3
Sentiment analysis
negative
neutral
positive
0.037
0.887
0.076
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
457.499