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die
→
CapableOf
→
be a hard-core game
Typicality:
0.253
Saliency:
0.211
Facets
0
No facets.
Open triples
1
die → be → a hard-core game
7
Sentiment analysis
negative
neutral
positive
0.010
0.382
0.608
Other statistics
Raw frequency
7
Normalized frequency
0.211
Modifier score
0.500
Perplexity
36.815