die CapableOf be a hard-core game
Typicality: 0.253
Saliency: 0.211

Facets 0
No facets.
Open triples 1
die → be → a hard-core game 7
Sentiment analysis
negative neutral positive
0.010 0.382 0.608
Other statistics
Raw frequency 7
Normalized frequency 0.211
Modifier score 0.500
Perplexity 36.815