Ascent++
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die
→
CapableOf
→
take different approach
Typicality:
0.250
Saliency:
0.000
Facets
1
to gameplay
2
transitive-object
Open triples
1
die → take → different approach
3
Sentiment analysis
negative
neutral
positive
0.045
0.852
0.103
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
49.861