Typicality: | 0.336 |
Saliency: | 0.201 |
for any damage | 8 | purpose |
in disguise | 2 | manner |
distribution → be required for → the compensation | 7 |
distribution → be → compensation | 5 |
negative | neutral | positive |
0.213 | 0.716 | 0.070 |
Raw frequency | 12 |
Normalized frequency | 0.201 |
Modifier score | 0.500 |
Perplexity | 43.168 |