economy CapableOf gain steam
Typicality: 0.340
Saliency: 0.415

Facets 3
in the first quarter 7 temporal
from refreshed incentives 4 cause
really 3 degree
Open triples 2
economy → gain → steam 31
economy → gather → steam 10
Sentiment analysis
negative neutral positive
0.047 0.340 0.612
Other statistics
Raw frequency 41
Normalized frequency 0.415
Modifier score 0.500
Perplexity 453.427