student (aspect of educator) CapableOf apply their knowledge
Typicality: 0.478
Saliency: 0.586

Facets 3
in a meaningful way 7 manner
in the game 7 location
to real-world problems 6 transitive-object
Open triples 5
student → apply → their knowledge 27
student → apply → knowledge 25
student → apply → the knowledge 10
student → be able to → apply their knowledge 5
student → apply → new knowledge 4
Sentiment analysis
negative neutral positive
0.044 0.456 0.500
Other statistics
Raw frequency 71
Normalized frequency 0.586
Modifier score 0.700
Perplexity 118.389