student (aspect of educator) CapableOf create game
Typicality: 0.304
Saliency: 0.332

Facets 2
together 4 manner
for a mobile phone 3 transitive-object
Open triples 3
student → create → game 11
student → build → game 4
student → make → game 3
Sentiment analysis
negative neutral positive
0.014 0.321 0.665
Other statistics
Raw frequency 18
Normalized frequency 0.332
Modifier score 0.500
Perplexity 118.020