student (aspect of educator) CapableOf develop critical thinking skills
Typicality: 0.493
Saliency: 0.545

Facets 3
during this immersive learning game 5 temporal
to create a solution 2 purpose
to evaluate news 2 purpose
Open triples 7
student → develop → critical thinking skills 24
student → learn → critical thinking skills 8
student → use → critical thinking skills 7
student → practice → critical thinking skills 6
student → build → critical thinking skills 5
student → build → critical-thinking skills 4
student → enhance → critical thinking skills 3
Sentiment analysis
negative neutral positive
0.036 0.327 0.637
Other statistics
Raw frequency 57
Normalized frequency 0.545
Modifier score 0.800
Perplexity 40.075