aspect
of
educator)
→
CapableOf
→
develop critical thinking skills
Typicality: | 0.493 |
Saliency: | 0.545 |
during this immersive learning game | 5 | temporal |
to create a solution | 2 | purpose |
to evaluate news | 2 | purpose |
student → develop → critical thinking skills | 24 |
student → learn → critical thinking skills | 8 |
student → use → critical thinking skills | 7 |
student → practice → critical thinking skills | 6 |
student → build → critical thinking skills | 5 |
student → build → critical-thinking skills | 4 |
student → enhance → critical thinking skills | 3 |
negative | neutral | positive |
0.036 | 0.327 | 0.637 |
Raw frequency | 57 |
Normalized frequency | 0.545 |
Modifier score | 0.800 |
Perplexity | 40.075 |