aspect of
educator)
→
CapableOf
→
develop critical thinking skills
| Typicality: | 0.493 |
| Saliency: | 0.545 |
| during this immersive learning game | 5 | temporal |
| to create a solution | 2 | purpose |
| to evaluate news | 2 | purpose |
| student → develop → critical thinking skills | 24 |
| student → learn → critical thinking skills | 8 |
| student → use → critical thinking skills | 7 |
| student → practice → critical thinking skills | 6 |
| student → build → critical thinking skills | 5 |
| student → build → critical-thinking skills | 4 |
| student → enhance → critical thinking skills | 3 |
| negative | neutral | positive |
| 0.036 | 0.327 | 0.637 |
| Raw frequency | 57 |
| Normalized frequency | 0.545 |
| Modifier score | 0.800 |
| Perplexity | 40.075 |