aspect of
educator)
→
CapableOf
→
develop empathy
| Typicality: | 0.512 |
| Saliency: | 0.439 |
| for others | 7 | transitive-object |
| through gaming | 6 | manner |
| in order to stretch | 3 | purpose |
| student → develop → empathy | 25 |
| student → build → empathy | 4 |
| student → learn → empathy | 3 |
| negative | neutral | positive |
| 0.029 | 0.384 | 0.587 |
| Raw frequency | 32 |
| Normalized frequency | 0.439 |
| Modifier score | 1.000 |
| Perplexity | 447.209 |