aspect
of
educator)
→
CapableOf
→
develop empathy
Typicality: | 0.512 |
Saliency: | 0.439 |
for others | 7 | transitive-object |
through gaming | 6 | manner |
in order to stretch | 3 | purpose |
student → develop → empathy | 25 |
student → build → empathy | 4 |
student → learn → empathy | 3 |
negative | neutral | positive |
0.029 | 0.384 | 0.587 |
Raw frequency | 32 |
Normalized frequency | 0.439 |
Modifier score | 1.000 |
Perplexity | 447.209 |