student (aspect of educator) CapableOf develop empathy
Typicality: 0.512
Saliency: 0.439

Facets 3
for others 7 transitive-object
through gaming 6 manner
in order to stretch 3 purpose
Open triples 3
student → develop → empathy 25
student → build → empathy 4
student → learn → empathy 3
Sentiment analysis
negative neutral positive
0.029 0.384 0.587
Other statistics
Raw frequency 32
Normalized frequency 0.439
Modifier score 1.000
Perplexity 447.209