student (aspect of educator) CapableOf play game
Typicality: 0.582
Saliency: 0.525

Facets 3
on the digital learning platform 6 location
during lectures 4 temporal
primarily 3 degree
Open triples 4
student → play → game 33
student → play → the game 10
student → participate in → game 5
student → enjoy → game 3
Sentiment analysis
negative neutral positive
0.119 0.522 0.359
Other statistics
Raw frequency 51
Normalized frequency 0.525
Modifier score 0.833
Perplexity 238.487