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educator
→
CapableOf
→
use game
Typicality:
0.315
Saliency:
0.433
Facets
1
in the classroom
10
location
Open triples
2
educator → use → game
19
educator → use → digital games
3
Sentiment analysis
negative
neutral
positive
0.038
0.359
0.603
Other statistics
Raw frequency
22
Normalized frequency
0.433
Modifier score
0.400
Perplexity
101.140