educator CapableOf use game
Typicality: 0.315
Saliency: 0.433

Facets 1
in the classroom 10 location
Open triples 2
educator → use → game 19
educator → use → digital games 3
Sentiment analysis
negative neutral positive
0.038 0.359 0.603
Other statistics
Raw frequency 22
Normalized frequency 0.433
Modifier score 0.400
Perplexity 101.140