emotion CapableOf impact their behavior
Typicality: 0.557
Saliency: 0.341

Facets 1
in order to win the game 2 purpose
Open triples 6
emotion → impact → their behavior 5
emotion → influence → their actions 4
emotion → affect → their behaviour 3
emotion → affect → their behavior 3
emotion → drive → their behavior 3
emotion → influence → their behavior 3
Sentiment analysis
negative neutral positive
0.301 0.515 0.185
Other statistics
Raw frequency 21
Normalized frequency 0.341
Modifier score 1.000
Perplexity 283.311