Typicality: | 0.557 |
Saliency: | 0.341 |
in order to win the game | 2 | purpose |
emotion → impact → their behavior | 5 |
emotion → influence → their actions | 4 |
emotion → affect → their behaviour | 3 |
emotion → affect → their behavior | 3 |
emotion → drive → their behavior | 3 |
emotion → influence → their behavior | 3 |
negative | neutral | positive |
0.301 | 0.515 | 0.185 |
Raw frequency | 21 |
Normalized frequency | 0.341 |
Modifier score | 1.000 |
Perplexity | 283.311 |