enemy CapableOf become confused
Typicality: 0.313
Saliency: 0.352

Facets 3
because of shouting 3 cause
during the remaining hours of daylight 2 temporal
for 1 round 2 temporal
Open triples 2
enemy → become → confused 17
enemy → get → confused 3
Sentiment analysis
negative neutral positive
0.515 0.436 0.049
Other statistics
Raw frequency 20
Normalized frequency 0.352
Modifier score 0.500
Perplexity 294.041