| Typicality: | 0.313 |
| Saliency: | 0.352 |
| because of shouting | 3 | cause |
| during the remaining hours of daylight | 2 | temporal |
| for 1 round | 2 | temporal |
| enemy → become → confused | 17 |
| enemy → get → confused | 3 |
| negative | neutral | positive |
| 0.515 | 0.436 | 0.049 |
| Raw frequency | 20 |
| Normalized frequency | 0.352 |
| Modifier score | 0.500 |
| Perplexity | 294.041 |