Typicality: | 0.313 |
Saliency: | 0.352 |
because of shouting | 3 | cause |
during the remaining hours of daylight | 2 | temporal |
for 1 round | 2 | temporal |
enemy → become → confused | 17 |
enemy → get → confused | 3 |
negative | neutral | positive |
0.515 | 0.436 | 0.049 |
Raw frequency | 20 |
Normalized frequency | 0.352 |
Modifier score | 0.500 |
Perplexity | 294.041 |