Typicality: | 0.295 |
Saliency: | 0.311 |
with being the safest terrain | 5 | cause |
as positioning | 2 | cause |
enemy → become → more dangerous | 10 |
enemy → get → more dangerous | 3 |
enemy → get → more and more dangerous | 3 |
negative | neutral | positive |
0.705 | 0.262 | 0.033 |
Raw frequency | 16 |
Normalized frequency | 0.311 |
Modifier score | 0.500 |
Perplexity | 33.322 |