enemy CapableOf become more dangerous
Typicality: 0.295
Saliency: 0.311

Facets 2
with being the safest terrain 5 cause
as positioning 2 cause
Open triples 3
enemy → become → more dangerous 10
enemy → get → more dangerous 3
enemy → get → more and more dangerous 3
Sentiment analysis
negative neutral positive
0.705 0.262 0.033
Other statistics
Raw frequency 16
Normalized frequency 0.311
Modifier score 0.500
Perplexity 33.322