enemy CapableOf become more difficult
Typicality: 0.408
Saliency: 0.370

Facets 3
progressively more 5 degree
into the dungeon 4 other
further 4 manner
Open triples 3
enemy → become → more difficult 13
enemy → get → more difficult 5
enemy → get → more challenging 4
Sentiment analysis
negative neutral positive
0.337 0.478 0.185
Other statistics
Raw frequency 22
Normalized frequency 0.370
Modifier score 0.500
Perplexity 105.887