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enemy
→
CapableOf
→
chase the player
Typicality:
0.387
Saliency:
0.322
Facets
1
throughout levels
2
temporal
Open triples
2
enemy → chase → the player
14
enemy → pursue → the player
3
Sentiment analysis
negative
neutral
positive
0.331
0.628
0.041
Other statistics
Raw frequency
17
Normalized frequency
0.322
Modifier score
0.500
Perplexity
35.702