enemy CapableOf chase the player
Typicality: 0.387
Saliency: 0.322

Facets 1
throughout levels 2 temporal
Open triples 2
enemy → chase → the player 14
enemy → pursue → the player 3
Sentiment analysis
negative neutral positive
0.331 0.628 0.041
Other statistics
Raw frequency 17
Normalized frequency 0.322
Modifier score 0.500
Perplexity 35.702