Typicality: | 0.387 |
Saliency: | 0.322 |
throughout levels | 2 | temporal |
enemy → chase → the player | 14 |
enemy → pursue → the player | 3 |
negative | neutral | positive |
0.331 | 0.628 | 0.041 |
Raw frequency | 17 |
Normalized frequency | 0.322 |
Modifier score | 0.500 |
Perplexity | 35.702 |