Ascent++
Search
enemy
→
CapableOf
→
come at the player
Typicality:
0.258
Saliency:
0.223
Facets
1
in real-time
2
temporal
Open triples
2
enemy → come at → the player
6
enemy → target → the player
4
Sentiment analysis
negative
neutral
positive
0.494
0.475
0.031
Other statistics
Raw frequency
10
Normalized frequency
0.223
Modifier score
0.500
Perplexity
29.846