Typicality: | 0.258 |
Saliency: | 0.223 |
in real-time | 2 | temporal |
enemy → come at → the player | 6 |
enemy → target → the player | 4 |
negative | neutral | positive |
0.494 | 0.475 | 0.031 |
Raw frequency | 10 |
Normalized frequency | 0.223 |
Modifier score | 0.500 |
Perplexity | 29.846 |