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enemy
→
CapableOf
→
drop loot
Typicality:
0.485
Saliency:
0.322
Facets
2
upon death
3
temporal
randomly
2
manner
Open triples
2
enemy → drop → loot
14
enemy → drop → better loot
3
Sentiment analysis
negative
neutral
positive
0.220
0.603
0.177
Other statistics
Raw frequency
17
Normalized frequency
0.322
Modifier score
0.800
Perplexity
85.455