enemy CapableOf drop loot
Typicality: 0.485
Saliency: 0.322

Facets 2
upon death 3 temporal
randomly 2 manner
Open triples 2
enemy → drop → loot 14
enemy → drop → better loot 3
Sentiment analysis
negative neutral positive
0.220 0.603 0.177
Other statistics
Raw frequency 17
Normalized frequency 0.322
Modifier score 0.800
Perplexity 85.455