enemy CapableOf get stuck
Typicality: 0.315
Saliency: 0.333

Facets 3
often 4 temporal
inside an object 4 location
on each other 4 location
Open triples 2
enemy → get → stuck 13
enemy → become → stuck 5
Sentiment analysis
negative neutral positive
0.632 0.329 0.039
Other statistics
Raw frequency 18
Normalized frequency 0.333
Modifier score 0.533
Perplexity 98.026