Typicality: | 0.481 |
Saliency: | 0.540 |
throughout the game | 5 | temporal |
much | 4 | degree |
slower | 2 | degree |
enemy → grow → stronger | 38 |
enemy → grow in → strength | 13 |
enemy → grow → strong | 4 |
negative | neutral | positive |
0.411 | 0.441 | 0.149 |
Raw frequency | 55 |
Normalized frequency | 0.540 |
Modifier score | 0.500 |
Perplexity | 70.357 |