Typicality: | 0.499 |
Saliency: | 0.204 |
in one or two hits | 3 | temporal |
enemy → kill → the player | 6 |
enemy → defeat → the player | 3 |
negative | neutral | positive |
0.403 | 0.431 | 0.167 |
Raw frequency | 9 |
Normalized frequency | 0.204 |
Modifier score | 1.000 |
Perplexity | 118.887 |