Typicality: | 0.499 |
Saliency: | 0.204 |
gradually | 2 | manner |
over time | 2 | temporal |
in hard mode | 2 | temporal |
enemy → regain → health | 6 |
enemy → recover → health | 3 |
negative | neutral | positive |
0.284 | 0.554 | 0.161 |
Raw frequency | 9 |
Normalized frequency | 0.204 |
Modifier score | 1.000 |
Perplexity | 137.028 |