enemy CapableOf regain health
Typicality: 0.499
Saliency: 0.204

Facets 3
gradually 2 manner
over time 2 temporal
in hard mode 2 temporal
Open triples 2
enemy → regain → health 6
enemy → recover → health 3
Sentiment analysis
negative neutral positive
0.284 0.554 0.161
Other statistics
Raw frequency 9
Normalized frequency 0.204
Modifier score 1.000
Perplexity 137.028