Typicality: | 0.649 |
Saliency: | 0.649 |
further away | 7 | manner |
to the player | 6 | transitive-object |
significantly | 4 | degree |
enemy → take → more damage | 34 |
enemy → deal → more damage | 29 |
enemy → do → more damage | 28 |
enemy → inflict → more damage | 8 |
negative | neutral | positive |
0.418 | 0.507 | 0.075 |
Raw frequency | 99 |
Normalized frequency | 0.649 |
Modifier score | 0.875 |
Perplexity | 21.543 |