Ascent++
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enemy
→
HasA
→
battery
Typicality:
0.327
Saliency:
0.182
Facets
1
in position on a high hill
11
location
Open triples
2
enemy → have → battery
5
enemy → bring → battery
3
Sentiment analysis
negative
neutral
positive
0.280
0.686
0.034
Other statistics
Raw frequency
8
Normalized frequency
0.182
Modifier score
0.500
Perplexity
302.486