Typicality: | 0.411 |
Saliency: | 0.378 |
to physical damage | 6 | cause |
except at a specific time | 5 | temporal |
to your attacks | 4 | other |
enemy → be → invulnerable | 19 |
enemy → be → impervious | 4 |
negative | neutral | positive |
0.340 | 0.601 | 0.059 |
Raw frequency | 23 |
Normalized frequency | 0.378 |
Modifier score | 0.500 |
Perplexity | 26.749 |