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enemy
→
ReceivesAction
→
dazed
Typicality:
0.198
Saliency:
0.257
Facets
1
after a few hits
2
temporal
Open triples
2
enemy → be → dazed
8
enemy → become → dazed
4
Sentiment analysis
negative
neutral
positive
0.328
0.611
0.061
Other statistics
Raw frequency
12
Normalized frequency
0.257
Modifier score
0.000
Perplexity
170.675