| Typicality: | 0.408 |
| Saliency: | 0.182 |
| very | 5 | degree |
| later in the game | 2 | temporal |
| enemy → be difficult to → beat | 4 |
| enemy → be tough to → beat | 4 |
| negative | neutral | positive |
| 0.373 | 0.446 | 0.181 |
| Raw frequency | 8 |
| Normalized frequency | 0.182 |
| Modifier score | 0.750 |
| Perplexity | 40.052 |