Typicality: | 0.408 |
Saliency: | 0.182 |
very | 5 | degree |
later in the game | 2 | temporal |
enemy → be difficult to → beat | 4 |
enemy → be tough to → beat | 4 |
negative | neutral | positive |
0.373 | 0.446 | 0.181 |
Raw frequency | 8 |
Normalized frequency | 0.182 |
Modifier score | 0.750 |
Perplexity | 40.052 |