Ascent++
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enemy
→
ReceivesAction
→
killed in current room
Typicality:
0.317
Saliency:
0.157
Facets
0
No facets.
Open triples
1
enemy → be killed in → current room
7
Sentiment analysis
negative
neutral
positive
0.156
0.818
0.026
Other statistics
Raw frequency
7
Normalized frequency
0.157
Modifier score
0.500
Perplexity
105.914