enemy ReceivesAction trapped
Typicality: 0.404
Saliency: 0.361

Facets 3
inside 4 location
as a portcullis gate 4 location
between 2 attacks 3 temporal
Open triples 2
enemy → be → trapped 14
enemy → become → trapped 7
Sentiment analysis
negative neutral positive
0.344 0.583 0.074
Other statistics
Raw frequency 21
Normalized frequency 0.361
Modifier score 0.500
Perplexity 89.150