engineer CapableOf gain important real-world experience
Typicality: 0.271
Saliency: 0.254

Facets 1
to learn all of the knowledge 4 purpose
Open triples 2
engineer → gain → important real-world experience 5
engineer → gain → valuable experience 3
Sentiment analysis
negative neutral positive
0.017 0.340 0.643
Other statistics
Raw frequency 8
Normalized frequency 0.254
Modifier score 0.500
Perplexity 473.834