Typicality: | 0.311 |
Saliency: | 0.220 |
by playing with a computer | 2 | manner |
engineer → try to solve → problem | 4 |
engineer → try to find → solution | 3 |
negative | neutral | positive |
0.243 | 0.528 | 0.229 |
Raw frequency | 7 |
Normalized frequency | 0.220 |
Modifier score | 0.400 |
Perplexity | 35.284 |