entertainment CapableOf create goodwill
Typicality: 0.284
Saliency: 0.284

Facets 1
among business partners 2 other
Open triples 2
entertainment → create → goodwill 7
entertainment → build → goodwill 3
Sentiment analysis
negative neutral positive
0.040 0.429 0.532
Other statistics
Raw frequency 10
Normalized frequency 0.284
Modifier score 0.500
Perplexity 374.324