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entertainment
→
CapableOf
→
play video games
Typicality:
0.250
Saliency:
0.000
Facets
2
including autonomy
3
other
for many reasons
2
cause
Open triples
1
entertainment → play → video games
3
Sentiment analysis
negative
neutral
positive
0.060
0.537
0.403
Other statistics
Raw frequency
3
Normalized frequency
0.000
Modifier score
0.500
Perplexity
157.951