entertainment CapableOf play video games
Typicality: 0.250
Saliency: 0.000

Facets 2
including autonomy 3 other
for many reasons 2 cause
Open triples 1
entertainment → play → video games 3
Sentiment analysis
negative neutral positive
0.060 0.537 0.403
Other statistics
Raw frequency 3
Normalized frequency 0.000
Modifier score 0.500
Perplexity 157.951