Typicality: | 0.302 |
Saliency: | 0.327 |
among business partners | 3 | transitive-object |
entertainment → be meant to create → goodwill | 7 |
entertainment → be designed to build → goodwill | 5 |
negative | neutral | positive |
0.034 | 0.438 | 0.528 |
Raw frequency | 12 |
Normalized frequency | 0.327 |
Modifier score | 0.500 |
Perplexity | 183.464 |