| Typicality: | 0.302 |
| Saliency: | 0.327 |
| among business partners | 3 | transitive-object |
| entertainment → be meant to create → goodwill | 7 |
| entertainment → be designed to build → goodwill | 5 |
| negative | neutral | positive |
| 0.034 | 0.438 | 0.528 |
| Raw frequency | 12 |
| Normalized frequency | 0.327 |
| Modifier score | 0.500 |
| Perplexity | 183.464 |