entertainment ReceivesAction meant to create goodwill
Typicality: 0.302
Saliency: 0.327

Facets 1
among business partners 3 transitive-object
Open triples 2
entertainment → be meant to create → goodwill 7
entertainment → be designed to build → goodwill 5
Sentiment analysis
negative neutral positive
0.034 0.438 0.528
Other statistics
Raw frequency 12
Normalized frequency 0.327
Modifier score 0.500
Perplexity 183.464