entertainment ReceivesAction used to exert improper influence
Typicality: 0.232
Saliency: 0.164

Facets 1
on decision makers 6 transitive-object
Open triples 2
entertainment → be used to exert → improper influence 3
entertainment → exert → improper influence 3
Sentiment analysis
negative neutral positive
0.553 0.426 0.022
Other statistics
Raw frequency 6
Normalized frequency 0.164
Modifier score 0.500
Perplexity 70.680