evil CapableOf become good
Typicality: 0.454
Saliency: 0.478

Facets 1
itself 3 manner
Open triples 2
evil → become → good 24
evil → be transformed into → good 3
Sentiment analysis
negative neutral positive
0.359 0.471 0.170
Other statistics
Raw frequency 27
Normalized frequency 0.478
Modifier score 0.500
Perplexity 125.240