evil CapableOf play part
Typicality: 0.276
Saliency: 0.063

Facets 1
in bringing to pass the good 3 purpose
Open triples 1
evil → play → part 4
Sentiment analysis
negative neutral positive
0.270 0.540 0.190
Other statistics
Raw frequency 4
Normalized frequency 0.063
Modifier score 0.500
Perplexity 149.675