evil CapableOf win battle
Typicality: 0.221
Saliency: 0.063

Facets 2
frequently 2 temporal
after battle 2 temporal
Open triples 1
evil → win → battle 4
Sentiment analysis
negative neutral positive
0.513 0.448 0.038
Other statistics
Raw frequency 4
Normalized frequency 0.063
Modifier score 0.600
Perplexity 267.576