Typicality: | 0.415 |
Saliency: | 0.364 |
in science fiction novels | 4 | location |
as a human construct | 4 | other |
often | 4 | temporal |
evil → be → identified | 9 |
evil → be → identifiable | 4 |
evil → be → recognizable | 3 |
negative | neutral | positive |
0.647 | 0.329 | 0.024 |
Raw frequency | 16 |
Normalized frequency | 0.364 |
Modifier score | 0.800 |
Perplexity | 159.685 |