evil ReceivesAction identified
Typicality: 0.415
Saliency: 0.364

Facets 3
in science fiction novels 4 location
as a human construct 4 other
often 4 temporal
Open triples 3
evil → be → identified 9
evil → be → identifiable 4
evil → be → recognizable 3
Sentiment analysis
negative neutral positive
0.647 0.329 0.024
Other statistics
Raw frequency 16
Normalized frequency 0.364
Modifier score 0.800
Perplexity 159.685