Typicality: | 0.425 |
Saliency: | 0.410 |
really | 4 | degree |
as a commodity | 3 | manner |
expansion → add to → the game | 11 |
expansion → expand → the game | 8 |
negative | neutral | positive |
0.085 | 0.468 | 0.447 |
Raw frequency | 19 |
Normalized frequency | 0.410 |
Modifier score | 0.500 |
Perplexity | 86.567 |