experience CapableOf come to life
Typicality: 0.342
Saliency: 0.422

Facets 3
via theme-park technology 6 manner
under his guidance 5 other
in materials 4 other
Open triples 3
experience → come to → life 27
experience → be brought to → life 14
experience → bring to → life 6
Sentiment analysis
negative neutral positive
0.013 0.398 0.589
Other statistics
Raw frequency 47
Normalized frequency 0.422
Modifier score 0.500
Perplexity 39.566