experience CapableOf play the game
Typicality: 0.332
Saliency: 0.397

Facets 3
on computers 3 location
on consoles from a young age 3 temporal
online 2 manner
Open triples 3
experience → play → the game 22
experience → play → game 15
experience → do → game 3
Sentiment analysis
negative neutral positive
0.117 0.440 0.443
Other statistics
Raw frequency 40
Normalized frequency 0.397
Modifier score 0.500
Perplexity 277.818