fable CapableOf employ inanimate objects
Typicality: 0.481
Saliency: 0.540

Facets 1
to teach ethics 2 purpose
Open triples 2
fable → employ → inanimate objects 9
fable → use → inanimate objects 3
Sentiment analysis
negative neutral positive
0.150 0.786 0.064
Other statistics
Raw frequency 12
Normalized frequency 0.540
Modifier score 0.500
Perplexity 309.515