| Typicality: | 0.386 |
| Saliency: | 0.320 |
| after the game | 3 | temporal |
| to encourage the participants | 3 | purpose |
| facilitator → ask → a series of questions | 9 |
| facilitator → ask → following questions | 3 |
| negative | neutral | positive |
| 0.038 | 0.857 | 0.105 |
| Raw frequency | 12 |
| Normalized frequency | 0.320 |
| Modifier score | 0.500 |
| Perplexity | 23.185 |