Typicality: | 0.386 |
Saliency: | 0.320 |
after the game | 3 | temporal |
to encourage the participants | 3 | purpose |
facilitator → ask → a series of questions | 9 |
facilitator → ask → following questions | 3 |
negative | neutral | positive |
0.038 | 0.857 | 0.105 |
Raw frequency | 12 |
Normalized frequency | 0.320 |
Modifier score | 0.500 |
Perplexity | 23.185 |