Typicality: | 0.429 |
Saliency: | 0.320 |
because of the participants | 3 | cause |
really | 2 | degree |
fan → get into → the game | 11 |
fan → get in → the game | 7 |
fan → get into → the match | 3 |
negative | neutral | positive |
0.048 | 0.357 | 0.595 |
Raw frequency | 21 |
Normalized frequency | 0.320 |
Modifier score | 0.900 |
Perplexity | 16.913 |