fan CapableOf get into the game
Typicality: 0.429
Saliency: 0.320

Facets 2
because of the participants 3 cause
really 2 degree
Open triples 3
fan → get into → the game 11
fan → get in → the game 7
fan → get into → the match 3
Sentiment analysis
negative neutral positive
0.048 0.357 0.595
Other statistics
Raw frequency 21
Normalized frequency 0.320
Modifier score 0.900
Perplexity 16.913